Showing posts with label wildstar guide. Show all posts
Showing posts with label wildstar guide. Show all posts

Tuesday, May 6, 2014

Get cheap WildStar gold supplier online to be ready for the coming of WildStar



In the past weekend  the WildStar finished its last beta test,many players are so lucky to be the first person to aventure in Nexus world .After the beta test players realised the importance of WildStar gold , it helps you become powerful and sucessful.So learn to Buy Cheap wildstar Gold Safely become the first important thing to do before WildStar released.

Is buying WildStar gold safe? Can you get banned? Where can you find the cheapest gold? Today we will give you step by step instructions on how to buy wildstar gold safely for the least expensive price.

Figure out how much gold you want to buy. Remember companies offer discounts the more you buy so think long-term. At the same time if this is your first wildstar gold purchase we recommend that you choose a small amount just to get the feel of things and feel comfortable with the vendor you end up choosing.

You can google "wildstar gold" you will find there are so many webstores selling wildstar gold,choose a reliable one from them.Click "Buy Gold Now" to go to their website. Select the gold you want, create a new account, and click the purchase button. If it's a large amount of gold they will call your phone to verify the purchase.

If you still can't sure where to buy your eso gold ,you can check on " WildStar4gold.com " , it is a sub-site of usfine which is more then 9 years webstores with high reputation in MMORPG market.

Go make yourself lunch. Log into Nexus. Go to your mailbox and take your big pile of gold! When the WildStar released,you can enjoy your adventure in Nexus with no hassle.Have fun!

Ideas for evening out the lvl inbalance in WildStar PvP


I think we can all agree that max level characters ganking lowbies is a bad thing that does not promote healthy communities or good PvP practices.  We also know that the instant anyone talks about making any group unattackable on a PvP server, people collectively go into a rage.  So, how about we discuss ways to solve the problem of lowbie ganking that doesn't involve making them outright immune to high level attack?

1.Scaling
The first and most obvious problem is that high level characters have such high defenses (armor, hitpoints, etc) that lowbies cannot realistically hurt them, combined with the fact that high levels do so much more damage that they typically one shot lowbies with massive amounts of overkill in a single swing.

We could simply scale damage up/down based on general level ranges.  Take a hypothetical (and somewhat unrealistic example, but it makes math easier) and say that a max lvl character has a flat 10x the hitpoints and does 10x the damage of the lowbie.  One way evening the playing field a bit would be to say that the lowbie gets a 10x damage modifier against the max level character, while the max lvl gets all of his damage scaled down 1/10th.  Now we've got a max lvl and a lowbie that are doing equal amounts of damage to each other when using the same attacks (so say they both do the same basic % of damage to each other with their auto attacks).

2.Alternate Hitpoints and Damage
Another option would be to simply ignore the PvE statistics when it comes to PvP, and use a secondary set entirely.  Say all characters have 100 PvP hitpoints, and that instead of scaling damage with level, attacks have a fixed amount of damage against other players regardless of level.  Auto attacks could always do 1 point of damage each.  Really big finishers could do say 10 points of damage each.  This way it doesn't matter what level the two players are, they could still have a meaningful fight against each other, and it would not require constant rebalancing.

It would still favor the higher level character, in that they would be more likely to have access to CC and finishing type moves than the lowbie, as with the first option, but again it would be a gap that could be filled by player skill.

3.Penalize the High Level
Since we don't want to say that it would be outright impossible for high levels to attack lowbies, there are a variety of methods we could use to penalize players that partake in what we can generally acknowledge to be undesirable activities.  If PvP ends up with a currency system based on honor like WoW does, simply have low level targets decrease honor.  The greater the level discrepency, the more honor you lose for killing the defenseless.  It would encourage attacks against high level characters, while discouraging ganking of lowbies.

4.Staying with the spirit of PvP policing itself, what if the system assigned some sort of bounty on the heads of people that routinely attack lowbies?  The more lowbies you gank, the higher the price on your head becomes so that other PvP'ers have increased reason to attack you?  Have the dishonorable players be worth more honor for the attacker, so that anyone that goes out of their way to constantly attack lowbies ends up having the entire other faction constantly camping them in return.  Say the increased honor value goes up every time you kill a lowbie, and goes down every time someone kills you.

Tuesday, April 29, 2014

The Introduction of items Auction House in WildStar

The Auction House finally becomes easy and convenient after UI2.0 update. Now, we are glad to introduce the function of AH in WildStar. The Auction House is divided into two apart, one is Items Auction House, the another one is Commodities Exchange.Today we will introduct the item auction house first for you.



1.Items Classified Area
2.Custom equipment name search
3. Sort: you can according to the price, grade and quality and so on the many kinds of selection.
4. Filter: Here you can according to your own equipment requirements, such as how much is your equipment level, the main properties you need, the quality of the equipment and the number of WildStar Gold you can afford as a filter, it is very convenient
5. Bid:You can bid the WildStar Items you want. If your offer is the highest since the end of the auction time, then you will receive the items.


Choose the items you want to sell from left column, then enter the Minimum Bid and Buyout Price. To click List Item can be published in Auction House. While, each items can reserve in AH within 2 days and charge certain commission. Meanwhile, it would post the items price on AH with same name. You can take reference for pricing. Per character can sell 25 pieces items at most at the same time.


How do you join WildStar's Battlegrounds


When we refers to WildStar,u must be familiar wuth WildStar's battlegrounds which is one of the PVP-related aspect.You can start queueing up for the Walatiki Temple battleground once you hit level 6. I asked whether a player can level all the way to endgame in PvP, to which Gordy emphatically replied, "Yes!" I also wondered whether that meant PvP-only players would fall behind the economy curve since PvP in many MMOs fails to provide much in the way of cash rewards and gear acquisition. Gordy assured us that the team is looking at optimizing all aspects of the system to ensure it's a truly viable option for progression, which suggests that PvP isn't something that's just being tacked onto the game.

Specifically, Gordy mentioned that the game will reward PvPers with gear and weapons at various intervals as they level up and acquire Prestige, the currency we earn by being in range of an enemy kill. Landing the killing blow will offer a slight bonus to Prestige earned, but aside from that, everyone in range will earn equal amounts of Prestige whether he's dealing damage, healing, tanking, or crowd controlling. You also earn Prestige by completing objectives like capturing masks in Walatiki Temple, for example. Once you reach level 50, you're not normalized by level (since everyone's 50); instead, you'll be matched by gear score.

How to join battlegrounds?
U > Battlegrounds > select the one/s you want or random -- at your level you can only join Walatiki Temple! GL!